When you first enter a chat room, take time to read what other people are already talking about. Be advised, though, that room topics are mere guidelines, and actual chat conversations frequently drift far from the proposed subject. Many sites will tell you how many people are already in the room, which gives you an idea of the room's popularity before you enter. Some are very specific ("thirtysomething singles") and some are more open-ended ("technology"). Most chat Web sites and services have many different room options from which to choose. Most chat rooms allow you to sign up as a guest without a password, or change your nickname as many times as you want, even during the same session. If you're using a chat room operated by Yahoo! Messenger or AIM, you can use your existing username and password or you can sign up with an alternate username. To join a chat room, you'll need to pick a nickname or user ID. Search around and try to find one that consistently has a dozen or so people online and actively chatting. There are chats for Alzheimer's caregivers, punk music fans, Austrian mountain bikers and everything in between. There are college basketball chat rooms, car repair chat rooms, tech support chat rooms and emotional support chat rooms. You can also search the Web for chat rooms that fit your interests or needs. Over the years, chat rooms have lost ground to IM and social networks, and have suffered from bad press concerning their safety, especially for teens.īut how do you get started using a chat room? And how do you make sure you and your children have a safe, enjoyable chat room experience? Read on to find out more. But by 2005, those numbers had fallen to 18 percent of teens and 17 percent of adults. According to statistics from the Pew Internet & American Life Project, 55 percent of online teens and 28 percent of online adults used chat rooms in 2000. In the late 1990s, AOL's chat rooms were some of the most popular in the world. Q-Link changed its name to America Online (AOL), which still uses the People Connection name for its chat and community services. PlayNet eventually licensed its software to a company called Quantum Link, or Q-Link, which launched a chat room service called People Connection. Users could play chess or backgammon against an opponent and talk trash at the same time. In the mid-1980s, a company called PlayNet began tinkering with the combination of real-time chat and online games. Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms. Launched to the public in 1980, the CB simulator capitalized on the explosive (if short-lived) popularity of citizen's band radio culture in American country music and movies. Users can report messages, bullying, and ignore annoying users.But the CompuServe CB simulator is widely regarded as the first real-time chat room. Our moderator and admin team is always there to help enforce chat rules and safety measures. Our website uses SSL security, passwords and chat logs are 100% secure. We offer a safe and friendly environment for teenagers to gather in one place. We are the first of its kind teen chat rooms owned and run by teens. There is an optional VIP upgrade that is available to unlock even more functions and features such as profile music, liking someones profile, sending gifts, voice messages, drawings etc. Some of the features include a music player, private chat, emoticons, wall posting system similar to Facebook, personal friend list, profiles and much more. We have a wide variety of options and features inside our chat interface. If you have any other questions/concerns you can post on our forums and a staff and other site members will be with you shortly. You can read more about them on our Teen Chat Safety guide. These tips will help ensure they stay safe at all times. Teenagers that are going to use teen chat rooms for the first time should follow some key tips.
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